Game created for DC IGDA June Jam 2021 "Emerge". This is a take on a general concept of the Monomyth, "The Hero Emerges". Originally designed with a serious message, it devolved during the process to be somewhat sardonic. This was a learning game where I learned new tools/assets and made a 2D game for the first time and made good use of existing purchased assets.

Controls - Keyboard arrow buttons to move, mouse button to select menu/conversation choices. 

Assets used in the game

Pixel Crusher's Dialogue System (Dialogue System for Unity | AI | Unity Asset Store)

Characters - https://vryell.itch.io/tiny-adventure-pack-plus

Tile Sets - https://blackinkim.itch.io/generic-rpg-starter-pack

Music/Sound Effects - https://richarrest.itch.io/classic-jrpg-music-pack-medium-pack